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The reason you're reading this is probably to understand how to tune an add-on vehicle for Midtown Madness: Chicago Edition. I know it's hard to tune this stuff so this tutorial should help you understand some of the parameters. Most of the info in this tutorial were taken from 5tephen's tuning tutorial (He took it off the web and he dissappered somewhere. Luckly, I printed the stuff out) and some info are from asking the experts (Cuda, Xacto, etc.). And this is for the MMCARSIM file, so it won't tell you how to make the car work as a cop car and it won't tell you how to set up the selection screen and it's directed towards 4-wheeled vehicles.
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Engine and Physics |
Transmission |
Suspension and Handling |
Smoke Offset and Weather |
Various |
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This section tells you how to modify your car. It tells how much power the motor should produce, where the center of gravity should be, how much friction it has, how heavy it is, what drivetrain to use, and how durable it is.
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That will certainly confuse you. What will confuse and irritate you is that these numbers work with Horsepower and Mass which means more guess and check. So you have to try each number in the game to see if it's ok. Sure, it'll drive you crazy, but it's worth it. The first set of NumGears, GearRatios, and Upshift/DownshiftRPM are for the automatic transmission and the second set is for the manual transmission.
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This is the suspension. It determines how much bodyroll and rebound the vehicle can have. This can cause some fun stuff to happen. There are two sections. Front wheels and back wheels. All of the parameters are the same, so they stay to same for both wheels. Some of the parameters are special and they need to be different for both wheels.
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This will help you set where the damage smoke comes out and it'll help set your vehicle to handle the different weather conditions. Not much is known about the weather condition settings, but if you're brave enough, you can experiment with them. There are 5 sections with different headings (Asphalt, Off-Road, Snow, Slush, and Smoke), but they have the same parameters. The values are different for certain parameters. I will not be going over these since not much is know about it. It's fine to leave it alone. The only important thing is the smoke offset which will put the smoke in the right place when damaged.
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These are at the end of the tuning file. They do not need to be modified, but some might make the tuning better. Most of these parameters have not been experimented with yet, but if you're brave, you can try them to see what they do. If they have three numbers, then the first number moves it left to right, second number moves it up or down, and third number moves it front to back. All these values are guess and check.
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